Showing posts with label wargame. Show all posts
Showing posts with label wargame. Show all posts

Wednesday, 24 September 2014

Tutorial: Painting British WW2 Commandos Part 1

Hi folks, 

Today I'm pleased to introduce you to Troy Brand of Brand Painting Studios who will be showing us how to paint World War 2 British soldiers like a pro.  If you're not a WW2 gamer you might find the colour scheme and techniques useful for painting imperial Guard or other SciFi troopers. That's all from me, over to Troy!

Ed

Warlord Games WW2 British Commandos
Warlord Games WW2 British Commandos
A couple of weeks ago I got my hands on some of Warlord Games' WW2 British Commandos. My first impression of them is that they are very well made. There are only a few mould lines to file off and all the pieces fit together very nicely. Some pieces, like the stocks on the sten guns, are very flimsy and prone to snapping before even clipping them off the sprue.  Another good impression it made is that the sprue contains more than enough arms, heads, berets, helmets and accessories to have a huge variety of poses, weapons and faces. So, having sat down and examined the pieces one by one and deciding on the poses I wanted, I went ahead with my little project.

Getting the right colour scheme

It is perfectly acceptable to paint Space Marines in red. However, anyone would consider it a cardinal sin to paint Red Army soldiers in that colour, and equally sinful to dress soldiers of the Wehrmacht in pink, however funny the implication might be. So the first thing to do before even priming your models is to look for reference material to get the colour schemes as accurate as possible. This also means researching the colours of the equipment as well as the uniforms themselves.  The internet is full of very good (and bad) sources for this but I found this rather handy picture on the Encyclopaedia Britannica's website which makes a nice reference.

British Commando Normandy campaign
British commando from 1944-45

Preparing the model



One plastic 28mm commando ready for painting
One 28mm plastic Commado ready for painting!
Once I had decided what colours I would use to represent our commando and his equipment, I decided I would try using a beret and equip the model with a sten gun, canteen and rucksack.After I had clipped the pieces I needed for the first model and filed them as necessary I put the model together and based it with some Citadel sand.


I proceeded to undercoat the model with Grey spray primer from Humbrol. Lately I find grey to be a perfectly good compromise between black and white. This has to do with the type of paints I normally use, which are acrylics. They usually need to be thinned down in order not to obscure detail. Two or more thin coats of paint are usually enough to cover a surface. Still, the paints retain a certain transparency. This allows for the colour to appear muted if the undercoat is black, or equally very bright if the undercoat is white.  Grey being more neutral allows for the true pigment of the paint to show after the second thin coat.

Painting the Commando's uniform

Painting World War 2 British uniform - base coat
Base coating the uniform
Having looked again at my reference, I picked Vallejo Flat Brown for the uniform. When painting large numbers of models it is easier to paint from one darker base coat and build highlights from it. There are other techniques which require the use of a neutral colour onto which shadows and highlights will be added, but for this model in particular, this was not to be.











Once the base coat was painted I then went on to paint the first highlights. These were achieved by layering on a 1-1 mix of Vallejo's Ochre Brown and Brown Sand. To this mixture I added a drop (or less than) of Vallejo Off White for the second layered highlight.
Painting World War 2 British uniform
Clockwise: First highlight, second highlight, wash for shading.
Like I mentioned earlier, some techniques involve darkening and highlighting certain areas of the model by blending in different shades from a neutral base. However for this model I have applied a more traditional technique of layering highlights on to a darker shade then using a wash to produce a smoother transition from light to dark as, after a couple of lighter layers it would not have looked very natural. To achieve this I used Vallejo's Sepia Shade. Another good wash would have been Citadel's Agrax Earthshade but I prefer Vallejo's because of a higher pigment saturation. If you have the old Citadel Devlan Mud, I would recommend it for this also.


Painting World War 2 British Commandos: Part 2
Troy continues his tutorial with tips on how to paint skin tones.

 If you enjoyed this tutorial, check out Troy's website. He does commission work and his rates are very reasonable. Ed

Tuesday, 27 August 2013

Conversion - Amazons with bolas

Once again we have a conversion tutorial and this time John uses the power of superglue to arm his Amazons with bolas. Whilst I haven't yet tangled with them on the tabletop ...okay, okay I'll get my coat and leave you to the tutorial... :-)

We've started playing a war game that has a rule in it that allows for entangling opponents. The miniatures I chose to play are Amazon warriors and while I'm extremely pleased with the choice, there weren't any weapons included with the figures that would be able to entangle an opponent. My choices for the ancient history period we're in are fairly limited (basically a net or a bola). After very brief consideration I decided to see if I could fashion a bola or two for my miniatures.

Wargames Factory Amazon with bola conversion
I started off looking up how the bola is made normally. Apparently it's simply three leather or rope cords about 2 or 3 foot long that are tied in together in a knot at one end; weights (stones, metal bits, etc) are fastened to the other end. The thrower uses the knotted end as a handle and swings it round and releases toward the target (s)he wishes to ensnare.

Wargames Factory Amazon with bola conversion
To create my bolas, first I got a bit of thread and three tiny beads. I probably should have used smaller beads or made the weights from a bit of greenstuff as I think the end result may be a bit big as far as the weights are concerned, but what I had at hand was what I used.

I measured and cut three pieces of the thread into 2 inch sections and tied them together at one end. In hindsight, it probably would have been better to measure out 6-7 inches per piece and tie them together and then cut off the excess to the correct length, as that would have made tying them easier.

Once the three pieces were tied I slid one bead on far enough that the end would wrap around the bead and touch back to the main piece of thread. With a touch of super glue I affixed the bead in place and then wrapped the end over the bead and fastened it to the thread with another drop of super glue. I repeated the process for each of the other two threads.

At this point I was fairly happy with my bola. It was quite floppy but I thought it was a good representation of what I wanted. My next task was to superglue the bola to the figure. In the process I accidentally got superglue all over the thread and my fingers, which caused the happy consequence of making all of the threads stand stiff. I let them dry in that position while I cleaned the glue off my fingers and then finally glued the first bola to the figure.

I followed the same process for the second bola (avoiding gluing my fingers the second time). After a spray undercoat of khaki color, bleach boned on the thread and then a wash in sepia, the cords were completed. Ghost grey was used for the weighted ends.

Wargames Factory Amazon with bola conversion


Wargames Factory Amazon with bola conversion


Wargames Factory Amazon with bola conversion

Friday, 9 August 2013

Instant Mold - Satyr Conversion

We're back with another tutorial from the prolific John Dulle whose Amazon warband has received yet more reinforcements. This time it's a female satyr, or faun as the Romans called them, involving assorted plastic bits, milliput and Instant Mold.

Having seen Eddie play a faun in our wargame, I thought it might not be a bad idea if my warband had one as well. The only problem is I wanted all my characters to be female and to look extremely similar. To remedy this, Eddie traded me some GW beastmen bodies for some of my Amazons.

Finished  conversion using Instant Mold and plastic bits

Finished conversion using Instant Mold and plastic bits

To start, I was running out of Amazons and wasn't sure how well the conversion might work, so I used a handy product called Instant Mold, which is a reusable material that can be used to create molds very easily and quickly (highly recommended). After melting the Instant Mold with boiling water and then putting it in the rough shape I needed, I created molds of the top half of a couple of my Amazon warriors; the top half is all I needed for a faun and a centaur (a separate project).

Once cooled, I used GEDEO brand resin plaster (similar to plaster of Paris but much harder when fully cured – I got mine at Hobby Craft) to cast two new top halves of my Amazons. Once cured (says 30 minutes to de-mold on the box but I suggest 2 to 24 hours to prevent crumbling), I then cleaned up the mold lines and set them aside for a few seconds while I hacked off the top half of the Beastman.

I then checked to see how the top and bottom halves would match up. After deciding on a good facing, I super glued the two pieces together. Because the two pieces had slightly different musculature, I needed to use a bit of filler to make the pieces appear to be seamless. I chose to use Milliput to do this (the choice was based on the quantity of the stuff I have that is beginning to get old).

Finally came putting the arms and head on the Amazon and deciding which weapons to outfit her with. Because I had a bit of left over Milliput and I'd chosen to outfit her with javelins, I decided to create a quiver for extra javelins and super glued it to her back.

Primed, painted, varnished, based and ready for battle.

Amazon satyr

Amazon satyr

Amazon satyr

Amazon satyr



Thursday, 1 August 2013

Instant Mold - Centaur Conversion

Greetings fellow travellers! Today we have our first ever conversion post written by my pal, John Dulle. John has been creating an impressive Amazon warband for our skirmish campaign and has kindly written up a few quick tutorials on how he made some of the more unique models in his warband. Enjoy!

Instant Mold and plaster resin parts with plastic bits
Resin cast Centaur conversion - left view
I'd seen Centaurs used in battle against me and decided I needed to add some to my warband. With some finely donated horses to the cause, I decided to see what I could do to create my own centaur.

Instant Mold and plaster resin parts with plastic bits
Resin cast Centaur conversion - front view
The first thing I did was to use the Instant Mold to mold the two halves of the horse. I wanted to cast the pieces in resin plaster and join them instead of using the plastic horses given for the cause because I wasn't sure how successful it would turn out. Additionally I was casting the Amazon top halves at the same time, so it was easy to mix up the plaster I needed to do the job.
Instant Mold and plaster resin parts with plastic bits
Resin cast Centaur conversion - right hand view

De-molding the horses was done too quickly (only after 30 minutes) and the pieces broke and crumbled in a couple spots. I had to leave them for 24 hours to completely harden and then I glued the horse's legs back on.

After sanding the two pieces of the horse together, I super glued them and then super glued the Amazon top half to where the horse's neck came to. I used a bit of Milliput to cover the seams and the saddle, which I didn't want to show, and then super glued it to the base. I probably should have put the Milliput in the excess spaces of the base at the same time, but I ended up doing it after all the painting was done, which wasn't really a problem since the basing material covered it anyway. After attaching the head, arms and weapons, I primed the whole thing and did the undercoat in khaki spray paint.

Painted, spray-lacquered and based. She had her first battle today.

Wargames Factory amazon Centaur conversion - left view
Wargames Factory Amazon Centaur conversion - left view

Wargames Factory amazon Centaur conversion - front view
Wargames Factory Amazon Centaur conversion - front view

Wargames Factory amazon Centaur conversion - right hand view
Wargames Factory Amazon Centaur conversion - right hand view

Wargames Factory Amazon Centaur conversion - head on view
Wargames Factory Amazon Centaur conversion - head on view

Friday, 19 July 2013

Tutorial Painting British WW2 Commandos Part 2

Welcome back to our tutorial on painting World War 2 British soldiers like a pro.. If you haven't seen part 1 you can find it here.  Once again I hand you over to Troy Brand of Brand Painting Studios who today will be mostly showing us how to paint flesh. 

Ed

Painting the skin

Once I was satisfied with the uniform, which covers the largest percentage of the model, I moved on to paint the hands and face with Vallejo's Panzer Aces Flat Flesh. The Panzer Aces line has some very good flesh tones and I thoroughly recommend picking some of these up.  However, the paint in itself is a little pale at first. This is fine, as once a wash has been applied (once again I used Sepia wash) the paleness goes, revealing warmer tones as well as the details on the face.

British commando - Painting the face
Clockwise: base coat, wash, highlights

The highlighting on the face and hands was achieved by adding three layers: the first was a layer of Flat Flesh, then a 1-1 mix of Flat and Light Flesh (again from Vallejo) and finally a last one of Vallejo Light Flesh. Satisfied with the flesh tones I then painted the beret. This was a two stage process of painting a base coat of Vallejo Dark Green and highlighting it with a mix of Dark and Light Green.

Painting the sten gun

I picked this time to paint the sten gun, which looks a very, very dark metallic black. This I achieved by making a 2-1 mix of Vallejo Flat Black and Vallejo Gun Metal Grey. If I had not run out of the old Citadel Bolt Gun Metal I would have used that, as Citadel used to make the better metallic paints of the two brands. I then washed the sten with a thinned down wash of Citadel Badab Black. I have not used the new black wash from Citadel, but I really like the medium they used for the old washes. A very light drybrush with the original metallic brought out the details.

28mm British Commando - almost finished
The model after the skin highlights and the beret were finished, along with the sten gun.


Unfortunately I did not have enough presence of mind to take pictures of the remaining process, but essentially it boiled down to six areas: the shirt, straps, the rucksack, the pouches, boots and base.

The shirt was painted with a single layer of Off White, which makes a very good contrast with the rest of the model. The straps, equally easy to paint, were all painted with a single coat of Sand.

The original rucksack was a pale shade of green-grey which I achieved by painting the base coat with Vallejo's Intermediate Blue (a slightly blue-ish grey) followed by two consecutive washes of Badab Black.

The pouches were painted with Dark Green and highlighted with a 1-1 mix of Dark Green and Vallejo Game colour Heavy Khaki.

The boots were painted Flat Black and the leggings just above them are painted sand and washed with the same sepia wash.

The base was painted Dark Ochre, then given a wash made with thinned down Citadel Scorched Brown, finally touched up with static grass


The process may have seemed long-drawn and complicated, but the steps in themselves are easy, quick to do and if you apply an assembly line method where you are touching up the last model as the first one dries up you will find yourself finished before you know it. Time to take on the Fascist scum!

That's all for now folks. If you enjoyed this tutorial, check out Troy's website. He does commission work and his rates are very reasonable. Ed

Tuesday, 16 July 2013

Wrath of the Gods: Miniatures


When you play Warhammer you pretty much have to use Games Workshop figures.  With a game like this, you can use any miniatures you like so long as they look the part.  There is a pretty wide range of companies that make suitable miniatures but hopefully the links below will provide you with plenty of options to get started. They are all available to order from our fine local gaming store, The Gamers Guild. just phone or visit the shop.

The most economical option is probably to get one of the multi part plastic kits. They're comparable to GW kits but a great deal cheaper. Most of the boxes contain 30 to 40 miniatures for about £20 so sharing a box with a friend is entirely possible. If you like metal minis you have yet more options to choose from.


Warlord Games
Warlord Games make a wide range of ancients miniatures.  Most of their plastic boxed sets come in at about £20 with blisters going from £2 - £12.
  • There are no less than six boxes of plastic Greeks to choose from as well as a choice of metal figures.
  • Gallic Celts and British Celts including chieftains and druids.
  • Assyrians and Babylonians could be interesting for a Persian or Egyptian warband. They're all metal so they're a bit more expensive than some of the other options though.



Wargames Factory's boxes cost $20 which is £16.50 at UK retail and all of their miniatures are multipart plastics.

  • Greeks and Persians   Since the presentation of the Persian miniatures really doesn't do them any favours you might want to have a look at these rather beautifully painted examples here.
  • Amazons Warrior women with a range of weapon options.
  • Celts including plastic cavalry and chariots.
  • Numidians These are wonderfully versatile models that could be made into light infantry from Greece, Egypt or Persia.  There are some nicely painted examples of them in a review here.




Mantic Games make some rather nice undead. Their Zombies and Ghouls could easily belong in an Persian or Egyptian warband. The Undead Mummies which are about to be released would be great for an Egyptian warband.  A lot of their other fantasy figures are too medieval for this campaign but the Trolls are crying out for conversion into something!

Games Workshop
Games Workshop can't be ignored entirely because the Tomb Kings are the obvious choice for an Egyptian warband. The Skeleton Warriors are actually okay in terms of value for money too at £20 for 16 figures. Not a bargain but not terrible either. Some other things from GW, like minotaurs, could be used too.


Harpies Five for £15 is not a bad deal if you want some evil scary flying things!
Minotaurs £20 each, nice detailed sculpts.



Satyrs from Fanticide are another nice but badly presented range of miniatures. Happily there are some well painted examples here.




The 28mm historical personalities are nice character figures for £2.50 each and include Ramases II in case you wanted to find that elusive Pharaoh miniature. The rest of their figures are in small scales unfortunately.


If you have a suggestion for something to add, please leave a comment or post on the Facebook Group.

Thursday, 27 June 2013

Egyptian Warband Roster

The cult of Anubis, the death god, has grown strong in Egypt under the influence of Persia. The inhabitants of its ancient pyramids stir and venture forth from the realm of the dead. Nor are the men of Egypt idle: Pharoah's human armies are also ready for war.

If you haven't played with these rules before this is what you need to know: a low quality value is good because you need to roll over it on a d6. A high Combat value is good because you add it to a d6 roll. Special rules generally do what the name implies.

A starting warband is 300 points and you can't spend more than 100pts on personalities.The point limit will increase as the campaign progresses.

New units will also appear throughout the campaign.


Awakened Pharaoh - Personality
Points 95Quality 2+Combat 4
Special RulesMagic-User, Undead
Those pharaohs who have returned from the dead are amongst the most powerful magicians in the world.
Egyptian Archer
Points 17Quality 5+Combat 2
Special RulesDesert Walk, Shooter: Medium
Archery is the Egyptians' preferred form of combat.
Egyptian Chariot
Points 50Quality 4+Combat 2
Special RulesGood Shot, Long Move, Mounted, Shooter: Medium
Charioteers race across the battlefield firing arrows at the enemy.
Egyptian Priest of Anubis - Personality
Points 40Quality 3+Combat 1
Special RulesNecromancer
The sinister priests of the death god have been key allies of the Persians.

Egyptian Priest of Thoth - Personality
Points 45Quality 2+Combat 1
Special RulesCoward, Magic-User
The servants of the god of magic are reluctant warriors but effective nonetheless.

Egyptian Warrior
Points 13Quality 5+Combat 2
Special RulesDesert Walk
Egyptian soldiers are numerous if unspectacular warriors.

Giant Scorpion
Points 30Quality 4+Combat 3
Special RulesAnimal, Huge, Poison
These unnaturally large scorpions give even the most fearsome warriors pause.


Honoured Commander - Personality
Points 48Quality 3+Combat 1
Special RulesLeader, Shooter: Medium
Leading troops for the Pharaoh is a great honour but few courtiers are personally accomplished warriors.
Mummified Guardian
Points 36Quality 3+Combat 3
Special RulesUndead
Those who have sworn to guard a Pharaoh beyond death are deadly enemies.
Pharaoh - Personality
Points 60Quality 2+Combat 1
Special RulesLeader, Shooter: Medium
Revered as a god by his people, the Pharaoh is an exceptional leader.
Royal Guard
Points 26Quality 3+Combat 2
Special RulesSteadfast
The best troops in Egypt, these soldiers are highly trained and extremely brave.
Skeleton Archer
Points 26Quality 4+Combat 2
Special RulesShooter: Medium, Undead
Animated by the dark gifts of Anubis, skeletons are surprisingly effective warriors.


Skeleton
Points 20Quality 4+Combat 2
Special RulesUndead
Animated by the dark gifts of Anubis, skeletons are surprisingly effective warriors.

Celt Warband Roster

Drawn by the dire warnings of their shamans who realise the danger that Xerxes poses to the world many Celtic warbands have travelled south to seek glory in battle against this legendary empire. The prospect of large amounts of booty have also proved a powerful attraction.

If you haven't played with these rules before this is what you need to know: a low quality value is good because you need to roll over it on a d6. A high Combat value is good because you add it to a d6 roll. Special rules generally do what the name implies.

A starting warband is 300 points and you can't spend more than 100pts on personalities.The point limit will increase as the campaign progresses.

New units will also appear throughout the campaign.

Special Rule: Individualistic
Celts are a tribal people and lack the discipline of more civilised armies. A Celtic warband need not include a Leader although it must include at least one personality.

All miniatures linked to can be ordered from the Gamers Guild.
Cave Bear
Points 40Quality 3+Combat 4
Special RulesAnimal, Big
Cave bears are fearsome creatures who lumber into battle at the bidding of the Druids. Miniatures can be found here.
Celtic Beserker
Points 27Quality 4+Combat 3
Special RulesSavage
Some warriors suffer a terrible battle frenzy. Their mad charges can break an enemy battle line with their ferocity.
Celtic Cavalry
Points 39Quality 4+Combat 2
Special RulesLong Move, Mounted
Speed is something that the Celts value and a good horseman is a useful warrior.
Celtic Chariot
Points 48Quality 4+Combat 2
Special RulesDashing, Long Move, Mounted, Savage
Particularly skilled warriors take the battle to the enemy in chariots.
Celtic Chieftain - Personality
Points 50Quality 4+Combat 3
Special RulesDashing, Leader
Tough and canny fighters, chieftains lead their men for glory and plunder.
Celtic Warleader - Personality
Points 72Quality 3+Combat 3
Special RulesDashing, Fearless, Hero
Not every celtic leader concerns himself with the subtleties of strategy, some are simply peerless killers whom men will follow into the very jaws of hell.
Celtic Warrior
Points 13Quality 5+Combat 2
Special RulesDashing
Celtic warriors have a preferred tactic: Charge!
Druid - Personality
Points 46Quality 3+Combat 1
Special RulesEnchanter, Forester
These nature priests have called the most powerful creatures of the natural world to join the battle against Xerxes' apocalyptic goals.
Mammoth - Personality
Points 84Quality 3+Combat 5
Special RulesAnimal, Huge, Tough
Large, woolly and with monstrous tusks, mammoths trample the enemies of nature beneath their feet. Miniatures can be found here.
Wolf / Warhound
Points 26Quality 4+Combat 2
Special RulesAnimal, Long Move
Wolves and warhounds are popular pets amongst the celts. Outsiders often can't tell the difference. You can find miniatures for wolves and warhounds at the linked pages.

Wednesday, 26 June 2013

Persian Warband Roster

The God King Xerxes has determined to conquer the insolent Greeks and overthrow their pathetic gods. He has already succeeded in recruiting the foul children of the Titans and is close to setting the immortals themselves free. 


If you haven't played with these rules before this is what you need to know: a low quality value is good because you need to roll over it on a d6. A high Combat value is good because you add it to a d6 roll. Special rules generally do what the name implies.

A starting warband is 300 points and you can't spend more than 100pts on personalities.The point limit will increase as the campaign progresses.

New units will also appear throughout the campaign.


Cyclops - Titan Spawn
Points 68Quality 3+Combat 4
Special RulesHuge, Mountaineer, Shooter: Long
These one-eyed giants throw rocks at their enemies or simply pund them with clubs if they get close enough.
Ghoul
Points 24Quality 4+Combat 2
Special RulesPoison, Undead
Foul, stinking undead who feed on the bodies of the living. Deeply unpopular with Xerxes' human soldiers.
Harpy - Titan Spawn
Points 48Quality 4+Combat 2
Special RulesDistract, Flying
These winged monsters are able to enchant their enemies with their songs.
Immortal Commander (Wraith) - Personality
Points 72Quality 3+Combat 3
Special RulesFree Disengage, Leader, Undead
Xerxes' best commanders never perish, instead they rise from the dead to serve him again.
Immortal Footsoldier (Wraith)
Points 24Quality 4+Combat 3
Special RulesHeavy Armor, Slow, Undead
These elite Persian soldiers have sworn an oath to server Xerxes beyond death.
Minotaur - Titan Spawn - Personality
Points 86Quality 3+Combat 4
Special RulesHero, Huge, Savage
Huge and virtually unstoppable as they butcher their way through their enemies, Minotaurs are truly fearsome foes.
Persian Archer
Points 14Quality 5+Combat 2
Special RulesShooter: Medium
Persian bowmen serve the God King loyally but reluctantly alongside his monsters.
Persian Cavalry
Points 39Quality 4+Combat 2
Special RulesLong Move, Mounted
The nobles of Persia fight from horseback bringing much needed mobility to their army.
Persian Satrap - Personality
Points 40Quality 3+Combat 1
Special RulesLeader
Pampered but effective commanders who direct Xerxes' armies in his absence.
Persian Magus - Personality
Points 40Quality 3+Combat 1
Special RulesMagic-User
Scholars and wise men the Magi have been forced by Xerxes to serve his dark ends.

Persian Necromancer - Personality
Points 42Quality 4+Combat 2
Special RulesNecromancer, Undead
Those Magi who refused to serve Xerxes in life now serve him in death, adding more living corpses to his armies.
Persian Spearman
Points 13Quality 5+Combat 2
Special RulesPoison
Persian warriors are reluctant combatants but equip their weapons with poisons to help bring sown superior troops.

Zombie
Points 9Quality 6+Combat 4
Special RulesSlow, Undead
Whilst the newly dead are not terribly reliable warriors there is an almost unending supply of them in Xerxes Persia.







Greek Warband Roster

The Greeks are defending their homeland against a numerous and deadly enemy. Fortunately they've had quite a bit of practice fighting each other and are mostly better armed and trained than their enemies. It's not going to be easy though.

If you haven't played with these rules before this is what you need to know: a low quality value is good because you need to roll over it on a d6. A high Combat value is good because you add it to a d6 roll. Special rules generally do what the name implies.

A starting warband is 300 points and you can't spend more than 100pts on personalities.The point limit will increase as the campaign progresses.

New units will also appear throughout the campaign.

A note on colour schemes
Since Spartan, Athenian and Corinthian hoplites could all end up looking very similar, please use the following colour schemes so that everyone can tell them apart at a glance.

  • Athens: White helmet crests and/or tunics
  • Corinth:  Black helmet crests and/or tunics
  • Sparta: Red helmet crests and/or tunics



Amazon Archer
Points 26
Quality 4+
Combat 2
Special Rules
Good Shot, Shooter: Medium
Amazons fail to understand why other Greeks need to get close to the enemy to kill him.

Amazon Princess - Personality
Points 66Quality 3+Combat 3
Special RulesLeader, Steadfast
Amazon Princesses earn their rank by being outstanding fighters and leaders.
Amazon Warrior
Points 20Quality 4+Combat 2
Special RulesFree Disengage
Mobility is a great advantage in battle and these warriors excel at it.
Athenian Warrior
Points 21
Quality 4+
Combat 2
Special Rules
Dashing, Shieldwall
Athens produces fine warriors who are eager to enter the fray against their enemies.
Corinthian Hoplite
Points 20
Quality 4+
Combat 2
Special Rules
Heavy Armor
Corinth is a rich city and its soldiers have the best equipment and a bad attitude.


Priest / Priestess - Personality
Points 56Quality 3+Combat 2
Special RulesCleric, Free Disengage
The gods have sent out their favoured servants to help fight the unliving minions of Xerxes.s
Spartan Warrior
Points 29
Quality 4+
Combat 3
Special Rules
Shieldwall, Steadfast
Trained from birth as warriors, Spartans are fierce warriors and seldom flee from battle.
Greek slingers
Points 21
Quality 4+
Combat 2
Special Rules
Shooter: Medium
The Greeks place little value on ranged combat but they do deploy slingers as skirmishers.
Spartan Hero - Personality
Points 78
Quality 3+
Combat 4
Special Rules
Hero, Shieldwall, Steadfast
Spartan leaders are combat masters even amongst their own warrior culture.
Athenian Strategos - Personality
Points 58
Quality 3+
Combat 2
Special Rules
Dashing, Leader, Shieldwall
Strategoi are experts in manoeuvring their troops for best advantage a fact that has won Athens many victories.
Corinthian Achon - Personality
Points 46
Quality 3+
Combat 1
Special Rules
Heavy Armor, Leader
A Corinthian Archon is a merchant with a hint of patriotism. Whilst efficient he generally leads from the back.
Bronze Warrior
Points 24
Quality 4+
Combat 2
Special Rules
Artificial, Heavy Armor
The gods have blessed some of the temple statues so that they help to defend the land against the invaders.
Centaur
Points 42
Quality 4+
Combat 3
Special Rules
Big, Long Move
Half horse, half man and not happy about the invaders disturbing his drinking sessions.
Nymph
Points 33
Quality 2+
Combat 0
Special Rules
Coward, Distract, Forester
Whilst these beautiful natures spirits are hardly warriors they do have an uncanny ability to distract the enemy at critical moments.
Satyr
Points 28
Quality 2+
Combat 1
Special Rules
Dashing, Forester
Half man, half goat and normally very drunk. Satyrs are wild creatures who you don’t want to invite to dinner.
Satyr Archer
Points 30
Quality 2+
Combat 1
Special Rules
Forester, Shooter: Medium
Some Satyrs are too lazy to get close and thump the enemy. They just shoot them instead.