If you haven't played with these rules before this is what you need to know: a low quality value is good because you need to roll over it on a d6. A high Combat value is good because you add it to a d6 roll. Special rules generally do what the name implies.
A starting warband is 300 points and you can't spend more than 100pts on personalities.The point limit will increase as the campaign progresses.
New units will also appear throughout the campaign.
A note on colour schemes
Since Spartan, Athenian and Corinthian hoplites could all end up looking very similar, please use the following colour schemes so that everyone can tell them apart at a glance.
- Athens: White helmet crests and/or tunics
- Corinth: Black helmet crests and/or tunics
- Sparta: Red helmet crests and/or tunics
Amazons fail to understand why other Greeks need to get
close to the enemy to kill him.
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Trained from birth as warriors, Spartans are fierce
warriors and seldom flee from battle.
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The Greeks place little value on ranged combat but they do
deploy slingers as skirmishers.
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Spartan leaders are combat masters even amongst their own
warrior culture.
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Strategoi are experts in manoeuvring their troops for best
advantage a fact that has won
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A Corinthian Archon is a merchant with a hint of
patriotism. Whilst efficient he generally leads from the back.
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The gods have blessed some of the temple statues so that
they help to defend the land against the invaders.
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Half horse, half man and not happy about the invaders
disturbing his drinking sessions.
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Whilst these beautiful natures spirits are hardly warriors
they do have an uncanny ability to distract the enemy at critical moments.
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Half man, half goat and normally very drunk. Satyrs are
wild creatures who you don’t want to invite to dinner.
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Some Satyrs are too lazy to get close and thump the enemy.
They just shoot them instead.
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